
This Short Tutorial Graphically Describes Some Functions That
Can Be Performed
On The Internal 'clock' Variable In POV-RAY, That Is Used In All Animations.
POV-RAY Was Used To Graph, After Trying To Find A Graphing Program...
I Finaly Realized That The Best Grapher For The Task Was Right Under My
Fingers!!
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#declare NewClock=
clock The Basic Clock Variable Starts At 0 Ends At 1 |
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#declare NewClock=
1-clock You Can Flip Or Inverse Any Function By Subtracting It From 1 |
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#declare NewClock=
abs(1-(clock*2)) Creates A Linear Down-Up Loopable Motion |
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#declare NewClock=
1-abs(1-(clock*2)) Takes The Inverse Of The Previous Function |
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#declare NewClock=
2*abs(.5-abs(1-(clock+.25))) Same As Previous Two, Except That You Can Start Your Down-Up Movement In The Middle |
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#declare NewClock=
abs(sin(1*pi*clock)) Creates A Smooth Curve |
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#declare NewClock=
abs(sin(3*pi*clock)) Can Create Multiple Curves By Changing The Scalar Before 'pi' To The Number Of Curves Desired (3 In This Graph) |
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#declare NewClock=
(.5*sin(1*2*clock*pi))+.5 Creates A Smooth Wave |
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#declare NewClock=
(.5*sin(2*2*clock*pi))+.5 Can Change The Number Of Waves With The First '2' Change That To The Number Of Waves Desired (2 Here) |
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#declare NewClock=
sqrt(clock) Arches The Basic Clock Function Upward |
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#declare NewClock=
clock*clock Arches The Basic Clock Function Downward |
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#declare NewClock=
(clock+((.5*sin(4*2*clock*pi))+.5))/2 You Can Average Multiple Functions Together (Basic Clock + 4 Waves In This Graph) |
Contents Created By: Joseph Durbin - - - E-mail: dwa@rangenet.com