OBJECT:
S
how Where All Of The Covered Tongs Are Located By MARKing Them On The Grid.
BUTTON DEFINITIONS:
(NEW)
T
his Will Create A New Hidden Grid Of Tongs, Every Time The Grid Gets More Complicated
(SEND) O
nce Clicked, Send Mode Is Activated.
N
ow You May Send Your Disk Through The Grid.
D
o This By Clicking On The Black Circles Surrounding The Grid.
A
Disk Will Travel In A Strait Line,
Unless It Bounces Off Of A TONG.
(MARK) O
nce Clicked, Mark Mode Is Activated.
B
y Cliking on one of the 5 Tongs at the Bottom
You Select That Tong.
N
ow You can Click On Any Square In The Grid To mark it As The Selected Tong.
(TEST)
I
f All Of Your Marked Tongs Match The Puzzle, You Win.
T
he Screen Will Then Turn To Solid
Brick.
N
ow YOu Can Click "NEW" Again, To Start A Harder Puzzle.
I
f Your Marks Were Incorrect, Nothing Will Happen.
TONGS:
T
hey Bounce, Or Color YOur Disk, Depending on Which one of the 5 is Encountered.
T
hey Are Graphically Shown at the Bottom of the Game.
H
ere Is A Crude Text Representation of Them:
(
/
)== if hit from the right, it will bounce a disk up, from left, down.
(
\
)== if hit from the left, it will bounce a disk down, from left, up.
(
·
)== this will bounce the disk in the opposite direction it was going.
(
RED
)== this will paint the disk red, multiple paintings are allowed
(
BLUE
)== this one will paint your disk blue.
Click "NEW" And Go For It!!!
All graphics, html, POV source, C source, java, & midi Copyright (c) 1996 Joseph Durbin
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